It's with great pleasure that we announce our seminars. While you are at Inércia Demoparty, you will have the chance to learn new things or get more information about two wonderful topics.
Paulo Falcão - Raymarching in Material Maker
On Saturday, Paulo Falcão will speak about Raymarching in Material Maker, a procedural PBR (Physically Based Rendering) material authoring tool, based on the Godot Engine. The use of nodes makes the program easy to use and you will be making textures for your shaders in no time.
After the seminar, there will be a fast competition, where you will be able to make some materials with your recent knowledge and participate against other visitors.
Buu342 - Reflective Regret: Adventures in Nintendo 64 homebrew
On Sunday, it will be Buu342's turn to enlighten us about the hard life of coding for the Nintendo 64. Alternative title: "A case study of Stockholm Syndrome: The Nintendo 64 development community." Not recommended for the faint of heart!
After each seminar, there will be a quick Q&A round. Don't miss these amazing talks!